In this project, I aimed to explore new fields of creation, switching from realism to stylized manual hand-painted, while trying to match as much as possible the original concept art, translating it into a 3D game-ready low-poly mesh.
Many thanks to my good friend Matheus Carneiro artstation.com/matheuscarneiro2, who always keeps me motivated, and the tutor Igor Mandalla artstation.com/igormandalla.